← Knowledge baseGAME MODES

Against people for points, against people without points, in an open lobby with eight — or alone against the AI. Same simulation, four ways in.

Ranked

Four sizes, each with its own rating: 1v1, 2v2, 3v3, 4v4. You start at 1200 points; a win earns some, a loss costs some — how much depends on the gap to your opponent. Match settings are fixed; nothing is negotiated here. Searching as a group, you still play your own faction.

Leaguefrom rating
Rekrut—
Bronze1000
Silber1200
Gold1400
Platin1600
Diamant1800
Elite2000

Quick match

Same search, same fairness, same settings — just unrated. Meant for trying an unfamiliar faction without paying points for it. You still see your opponent's league and rating; they say something about them even when nothing is at stake.

Custom games

Up to eight players on one map — in teams, free-for-all, or several people on ONE faction: with "shared faction" they share one treasury, one base and one army. Empty slots are filled by AI. Everything about the match is adjustable here — 13 options, from the map through the fog to game speed. Whoever opens the lobby decides; whoever joins sees the choice beforehand.

When a match ends

The victory condition is chosen in the lobby. Under "standard" you are out when your last construction yard falls — unless an MCV you built yourself is still in the field and can unfold again. That MCV is not a gift: lose your yard unnoticed and you lose the match. "No yard" is the hard version, where even the MCV does not help; "total annihilation" is the long one, where you stay in as long as anything of yours lives. Beside it sits the second dial that shapes a match: research cost. It ranges from cheap to very expensive and affects only resources, never research time — which is the harder limit anyway, since a complete tree takes longer than a whole match.

Against the AI

Six levels, and they differ by no free resources — none of them gets any. They play the same game you do, only quicker to decide, larger in scope and, from a point on, with air force and experimentals. "Inactive" builds nothing and is there for practice; "Defensive" stays home.